Showing posts with label Dreadfleet. Show all posts
Showing posts with label Dreadfleet. Show all posts

Monday, 10 October 2011

Building a better Dreadfleet


Right, some of you have tried guilt tripping me into feeling bad over not getting my Dreadfleet review up sooner. Well, I say lets make the best of a bad job. I know some of you really like the idea of the game and indeed the miniatures. So I'm setting myself and all you out there who own the game the task of 'buildin a better Dreadfleet'. Now after my recent games of Dreadfleet for my review I really don't think that should be too hard at all. The aim is simple, remove the elements that slow things up. and make the game more random than a highly random thing and actually try and inject some fun back into proceedings. I think Jake Thornton over at his Quirkworthy Blog is going to attempt something similar.

My first targets for for re-writing have got to be the 'Fate Cards' and the 'damage mechanic' in the game because it's these two elements that seem to destroy the fun more than anything else. I also believe this will lead me too having to change the wind dynamic in the game, not that it would be a great loss, as removing the stupid wind mechanic will open up the possibility of playing the game on different sized boards. So I'm currently working through:

  1. A new damage mechanic
  2. A new wind mechanic
  3. Some way of getting the fun elements the fate deck was supposed to provide, without them being game breakingly tedious.

However if you guys think there are other things that need changing please do let me know your thoughts below in the comments section.

Sunday, 9 October 2011

Review: Dreadfleet

 
You'll not find a box with more Cadavers or Broadsides!!!

OK, I think it's fair to say that I could potentially be considered a hostile reviewer, where this product is concerned. My cynic radar went off of the scale with how this product was announced, and then pimped out to the world, via a veiled threat of buy it now or miss out. It is this crass sort of marketing ploy that normally backfires, and does more harm to a companies reputation than good. That's a genuine shame because most people, perhaps even myself included, were judging the game on how it was handled as a product launch, rather than its merits as a game. However, rather than knee jerk into a rapid review of Dreadfleet, like some people have, I've taken my time to read the rules, played some games with various opponents, and have tried to judge the game on its constituent parts, and more importantly how it plays. I'm glad, in a way, that Games Workshop are still willing to give new products like Dreadfleet a go. It's just a shame that this new product isn't going to be given a decent shelf life, to see how it would have performed and evolved long-term, although after playing it I think it's a wise call to have made it a limited release. Although, looking at the shops round by me,  they're all still struggling a week later to sell their 15 to 20 copies they were given. So it's shelf life might be longer than the Games Workshop management wished for. Possibly running into half term, and dare I say it, the start of the Christmas sales period. That was not what they planned!!!

Product Description

It has stuff in the box.

This is a wargame in a box. And yes, there is a difference to all those 'games in a box' I've been buying. Those games are pretty much board games, and while Dreadfleet comes with it's own admittedly nice playing surface, it is not a board game. You get 10 main ships in the box, a few sea monsters and teeny tiny auxiliary ships and other stuff that are really just tokens. There are also a fair few islands, obviously with the now obligatory Games Workshop skulls, so there is also scenery in the box. The rulebook is actually a really nice little book, it's full colour and contains a lot of evocative artwork, but those who can't stand John Blanche's work should probably skip past most of that! The rulebook obviously contains the rules (now that would be an epic fail) but also a lot of background, and what gamers like to term 'fluff'. It's clear a lot of attention has been lavished on the book and those involved should feel rightfully proud of their achievements. There have been reports of some quite serious binding problems with it, but genuinely hand on heart I have not had a single problem with mine, and if I had you'd know I'd let rip with a broadside of my own... sorry I couldn't resist! Their are a few cards, which fulfill various functions in the game and while they look nice enough they don't actually feel that good. I thought looking at the size of the small cards that they might have been Fantasy Flight Games cards, but they don't feel quite as thick, or glossy. They could still be Fantasy Flight cards though, just not their premium cards. However the best thing in the box is undoubtedly the mat, now its not often that I, as a red blooded male (OK, a male) get excited about fabric, but you know what? It's not half bad! Although it's size does limit its usefulness for other game systems really.

Sunday, 2 October 2011

With friends like these who needs enemies...

Yes that is what you think it is...

Do any of you have friends you really like most of the time, but that every now and then play the cruelest and sickest practical jokes on you? Because I do!!! I've got through saying how I wasn't going to get Dreadfleet and... well... look what they got me. Because they knew how badly I wanted it really. Motherfu... any way, now I have it I might as well try and work with it and see what it's actually like. I'm going to attempt two runs at it I think. The first thing I'll do is maybe run through it with some of my gamer mates and see what they think of it as a game and product. The other thing I'm going to do is then try and run through it with maybe my two nephews and get a 'kids eye' view of it as a product. Because truth be told that's who I think Games Workshop have aimed this game at, kids. However, here are some pretty pictures of the unboxing: