tag:blogger.com,1999:blog-1448296907784874327.post4052272505824632933..comments2024-03-27T07:28:18.776+00:00Comments on Frontline Gamer: Industry Talk: Adam PootsFrontline Gamerhttp://www.blogger.com/profile/09110901356802705087noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-1448296907784874327.post-37137331857197873182022-04-20T13:02:43.287+01:002022-04-20T13:02:43.287+01:00Frontline Gamer: Industry Talk: Adam Poots >>...Frontline Gamer: Industry Talk: Adam Poots >>>>> <b><a href="http://8on8.top/IcdvQ?85" rel="nofollow">Download Now</a></b><br><br>>>>>> <b><a href="http://8on8.top/IcdvQ?26" rel="nofollow">Download Full</a></b><br><br>Frontline Gamer: Industry Talk: Adam Poots >>>>> <b><a href="http://8on8.top/IcdvQ?38" rel="nofollow">Download LINK</a></b><br><br>>>>>> <b><a href="http://8on8.top/IcdvQ?71" rel="nofollow">Download Now</a></b><br><br>Frontline Gamer: Industry Talk: Adam Poots >>>>> <b><a href="http://8on8.top/IcdvQ?29" rel="nofollow">Download Full</a></b><br><br>>>>>> <b><a href="http://8on8.top/IcdvQ?81" rel="nofollow">Download LINK</a></b> x3 Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-89586694177285599462022-04-20T13:02:18.908+01:002022-04-20T13:02:18.908+01:00Frontline Gamer: Industry Talk: Adam Poots >>...Frontline Gamer: Industry Talk: Adam Poots >>>>> <b><a href="http://8on8.top/IcdvQ?85" rel="nofollow">Download Now</a></b><br><br>>>>>> <b><a href="http://8on8.top/IcdvQ?26" rel="nofollow">Download Full</a></b><br><br>Frontline Gamer: Industry Talk: Adam Poots >>>>> <b><a href="http://8on8.top/IcdvQ?38" rel="nofollow">Download LINK</a></b><br><br>>>>>> <b><a href="http://8on8.top/IcdvQ?71" rel="nofollow">Download Now</a></b><br><br>Frontline Gamer: Industry Talk: Adam Poots >>>>> <b><a href="http://8on8.top/IcdvQ?29" rel="nofollow">Download Full</a></b><br><br>>>>>> <b><a href="http://8on8.top/IcdvQ?81" rel="nofollow">Download LINK</a></b> lg Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-88455676267167143272015-11-04T23:33:05.759+00:002015-11-04T23:33:05.759+00:00This is years late, but I wanted to give huge kudo...This is years late, but I wanted to give huge kudos to Jessie for really nailing this part of the discussion (especially in her "long winded" part.) I think it's the most fair and balanced piece I've ever read on the issues of fan service vs sexism vs femininity. You neither defensively justified hyper sexualization nor threw out everything as disgusting and misogynist. Well done.The Joshua Fieldhttps://www.blogger.com/profile/03830974885655238398noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-79364517451472914352012-11-29T19:38:39.963+00:002012-11-29T19:38:39.963+00:00Great interview, thanks man. I'm really lookin...Great interview, thanks man. I'm really looking forward to some of the other ones you have planned! :)Aeria_Glorishttps://www.blogger.com/profile/08809554922625492683noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-8812152019573239322012-11-28T14:57:43.110+00:002012-11-28T14:57:43.110+00:00Yeah I understand what you are talking about with ...Yeah I understand what you are talking about with regards to knowing the design ethos behind products. It is a fair point. However, I guess I'm a bit more of a games adventurer. I'll happily try anything if it has pretty artwork and an interesting idea or theme. I'm sure you've noticed that reading my Blog. The worst thing that happens here is that I buy a product rammed with cool looking miniatures, and a game that I don't like. For me I guess it's all still worth it for those miniatures. Although you are right, for others it won't be. That gameplay video he's working on will be very interesting for some people I'm sure. Some it'll convince it's not for them, others it will entice. I'm certainly looking forward to seeing it, although I already have an idea as to how the game plays.Frontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-72027550278493512382012-11-28T14:53:48.101+00:002012-11-28T14:53:48.101+00:00well at last count Minitrol he's already been ...well at last count Minitrol he's already been highly successful as it is. The Kingdom death - Monster campaign has been a fabulous success. And it was a pleasure doing the interview, and I'm glad so many readers liked it. I am hoping to do more of these sorts of articles though. I've lined up Mike McVey of Studio McVey (yeah I know its obvious) and John caddice of Soda Pop miniatures fame. I'm working on a few others. I'm hoping when they see how well received these articles are by the community more will be willing to hop on board.Frontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-28697665348244458992012-11-27T07:35:11.963+00:002012-11-27T07:35:11.963+00:00Thank you Adam and Jody for taking the time to do ...Thank you Adam and Jody for taking the time to do this. I very much doubt I will ever buy Kingdom Death but I ALWAYS love hearing fro creative people and this was a great insight.<br /><br />All the best to Adam I hope it works for him and it doesn't get to stressful!Minitrolhttps://www.blogger.com/profile/12922412141162967651noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-10197305836713080232012-11-25T22:56:04.227+00:002012-11-25T22:56:04.227+00:00As far as I'm concerned Helt our industry need...As far as I'm concerned Helt our industry needs all sort of professionals that it doesn't currently have... the trouble is I'm not sure it turns over enough money to pay them all. :P<br /><br />I too have my issues with PVC as a material. I actually have issues with a lot of materials our hobby uses actually, it's an incredibly wasteful past time environmentally. I did have one company rep tell me not to worry about such things though two years ago... why? Because it's all done in China and the laws there say its OK... o_0 ...<br /><br />Honestly you couldn't make this shit up!!!<br /><br />It does seem though like many firms are moving towards PVC based plastics being the future substance of choice. Not too sure what that will mean... but hey we'll all find out soon enough I guess. Frontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-86662074396230713642012-11-25T22:26:30.732+00:002012-11-25T22:26:30.732+00:00Very interesting and inspiring read (:
I can'...Very interesting and inspiring read (:<br /><br />I can't help stumbling on the proposed usage of PVC as material for the minis in the game. There are major environmental concerns connected to PVC as waste containing PVC is difficult to handle properly, and the monomer used to produce PVC, vinyl chloride or chloroethene, is carcinogenic. Adding to that, PVC on its own is a very hard plastic, and in order to make it flexible plastisicers, usually phthalates, are added. Some of the most widely used phthalates are considered to be toxic for reproduction. And phthalates have a strong and unpleasant smell. <br /><br />It troubles me every time I come across PVC-products, especially in gaming and the likes. It's the same with a lot of the plastics from Fantasy Flight (their smell screems plasticiser) and I think it is completely unnecessary since substitutes are available. Perhaps the industry needs more polymer chemists. Helthttps://www.blogger.com/profile/17361221136386904762noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-36474248388828102642012-11-25T04:52:49.091+00:002012-11-25T04:52:49.091+00:00It has been a while!
I have been reading all you...It has been a while! <br /><br />I have been reading all your articles, as always, but haven't had a chance to respond, as I've been really busy with the baby and the web store (both going well by the way).<br /><br />As you said, Adam comes across as a very driven person, with a distinct clarity of vision. I know he will produce exactly what he wants to, and won't compromise unless it is absolutely necessary. You can see this in the Kingdom Death range as a whole; he produces what he wants, and doesn't pander to the masses (well, not too much anyway!). <br /><br />It would be great if CMoN picked the game up, as long as they can actually keep up the production this time around. Both Zombicide and Super Dungeon Explore have suffered from delayed official releases (i.e. not Kickstarter) and a lack of production to meet demand. The first Super Dungeon Explore has been a pain in the ass to get consistently, as a retailer. Zombicide and Caverns of Roxor were both delayed by 1-2 months. <br /><br />Maybe this is all part of their plan though? Maybe they are just printing the minimum to get by, and hyping it up with low production runs. I will note that both of those games were available on the CMoN website, yet distributors didn't have copies for some time after.... Pretty annoying.<br /><br />Game design. Ahhhh, it is a tricky one. I know Adam will try to put out the best game possible, but will I, or you, actually like it? It may be perfect to him, but I don't know what his design philosophies are. I believe he will create a game that he loves, and will play test it rigorously, but what does he like in a game? For example, look at GW and PP. Both have massively different design philosophies, and I know what to expect in a game from each of them. <br /><br />GW will go more for "feel" and "cinematics", throwing in plenty of random shenanigans, without much concern for balance. <br /><br />PP will try to keep the game balanced and clear as priority one, and the narrative and character of the game will take a back seat as a result.<br /><br />What does Kingdom Death stand for, in terms of design?<br /><br />I'm looking forward to the game play video that is said to be coming in the next few days :)<br />Bishophttps://www.blogger.com/profile/16092834314057566247noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-29535612024850109042012-11-24T09:21:07.974+00:002012-11-24T09:21:07.974+00:00Heya, long time no speak, how goes everything?
As...Heya, long time no speak, how goes everything?<br /><br />As to your comment, thanks for the kind words, but Adam deserves equal praise for actually sticking with it and answering my questions. :P<br /><br />There is no question that Adam is taking a huge step into the unknown with making a mass produced (well mass produced for our industry) game. He knows it more than anyone, trust me. He's an exceedingly driven person who is meticulous and methodical in the way he approaches things. I have every confidence he'll get it right. He learned a lot from his Experiment of Death release. Plus he's also talking to CMoN about them publishing the game and using their expertise to help him get to where he needs to be.<br /><br />As to game design... yeah that's a concern with me as well to an extent. So many first time game designers make mistakes because they're A) worried about letting people see their creation initially and B) find it impossible to take any form of criticism no matter how constructive, it's always taken personally. Adam can however take constructive criticism, I know he can because he has done from the likes of me. On the first point though, letting people see his creation... I know he's play-testing the game I just don't know how extensive that is. However, I just can't see Adam wanting to put out a sub-par product, so I expect him to be as rigorous in his approach to game design and getting the game done as he is with his art direction. Frontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-45592956498431015222012-11-24T08:51:03.334+00:002012-11-24T08:51:03.334+00:00Hi Jessie,
Firstly don't apologise for ever g...Hi Jessie,<br /><br />Firstly don't apologise for ever getting long-winded on my Blog. I am and if you've got something to say I want to hear. Honestly this is that sort of place.<br /><br />TBH, I agree with you. I've mentioned elsewhere the the problem that I personally have with the portrayal of females in the industry at large (I'm not just talking KD here) is that designers and sculptors instantly go for the 'sexy' button. Not just in the sense of big boobs and peachy ass either. But in the stance. They must all have a book of classic stripper poses on their desks or something.<br /><br />I'm not saying female sculpts can't be attractive either, but sculptors and concept artists should ask themselves why it is their female creations are twisting their spines in unfeasible ways to show a bit of T&A at the same time. We don't have that situation with male figures do we? How many male sculpts are then of men flexing there muscles why arching their backs in budgie smugglers to show off their tight cans and bulge? Because I really do think that's the equivalent.<br /><br />I''ll have to go find a load of links to Yannick Sculpts for you.<br /><br />CheersFrontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-20866890988999471312012-11-24T01:48:26.669+00:002012-11-24T01:48:26.669+00:00I'll talk specifically about Kingdom Death (wh...I'll talk specifically about Kingdom Death (what can I say, I'm picky about sculpt quality), but the generalizations are applicable in part to other makers. I think a key way to sum up my issues with their females is this: it bothers me that if I'm looking at a figure (of a player character) and I don't know what gender it is, it's male - because if it was female, that immediately would be obvious.<br /><br />Further, bulging groins aren't as ubiquitous in run-of-the-mill male figurines, but big breasts and skimpy panties are so often the identifiers and focal points of a female sculpt. Female minis are rarely androgynous, instead verging on hyper-feminine.<br /><br />The armor kits being added provide a useful example as well. These are canon figures, not pinups, and the male and female figures are basically variations upon the same theme... so why does the male with phoenix armor get pants and the female gets exposed thighs?<br /><br />Exposed thighs (however impractical, given the arteries...) aren't the actual problem, though. There's this idea that something either is sexist/misogynist/irredeemably terrible, or it's not, which isn't true. I can safely speak for a lot of women like me that we don't habitually turn into harpies at this sort of thing. Instead, it just gets chucked into the mental bucket of 'more stuff to ignore'. Big boobs, a skinny waist, and plenty of skin does not a sexist mini make - although it is pretty generically female. More body types are nice, but not having them doesn't make the products sexist. Having thigh skin showing isn't a problem either - take the Savior sculpt for example. I am quite fond of her design, and her sculpt does not seem like one made to show off her feminine body and provide titillation - it just is feminine. Having supposedly 'inappropriate' skin showing isn't the real issue here. I think that sculpt shows it can be done well. To take a more extreme example, I'll let the White Speaker's near-nudity pass as well, because I've read there's a specific reason in the setting for it. The context that figure is placed in acknowledges that the portrayal is sexualized.<br /><br />It's a matter of looking at the concept of a female figure and the sculptor and artist asking themselves, why did I make that this way? Why is she posed like that? If her torso and thighs are exposed, is she a warrior who needs armor, or not? If she does, why was it made like that anyway? If the answer is 'because it's sexy', then people need to own up to that. (Hence why I don't mind the pinups, and have one in particular on my mental wishlist.)<br /><br />To specifically address the four survivors, they're okay, and even great, for the following reasons (other than artistic merit, I mean). The presentation of the females is equivalent with that of the males - they're all vulnerable and primitive. (And I like that one of the female figures wears her cloth around her waist, like the male figures, because what concept of modesty and modesty for women in particular would these people have?) The closeness to nudity (I imagine they couldn't get away with more on Kickstarter) makes sense in context - why would people without a culture have actual clothes? And one more nice touch - all of them have different body types.<br /><br />I'll finish with specific shop examples... Illuminated Lady: largely okay, and a lovely figure. Savior: the one female figure from the shop that I really, really want to buy. Pinups: go ahead, they're pinups. Beyond the Wall: should've been a pinup, I mean, come on. Female Survivor (the one unrelated to the Kickstarter, to clarify): vaguely disappointing, not in the way that makes me slam my hand down on the sexism button, but just leaves me kind of put off and looking for something else.<br /><br />Sorry, that was long enough to warrant its own blog post, but I wanted to be as clear as possible in my explanation, especially because this a company I love!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-74967741503591433972012-11-24T01:06:30.538+00:002012-11-24T01:06:30.538+00:00Exactly my thoughts - I've read a lot of the u...Exactly my thoughts - I've read a lot of the usual fluff before, so it's nice to see new and in-depth stuff. I'll definitely have to keep an eye on these Industry Talk posts.<br /><br />I'd be happy to elaborate, but I get long-winded, just a warning! I'll separate it into a distinct comment for ease of reading. I've come across your blog and excellent reviews from time to time before, but just couldn't be assed to figure out OpenID in order to comment. I did like the discussion you went into for the review on the Gilded Saint Dragon Hunter - and while looking for that specific link, I discovered the post you made dedicated to the hobby and misogyny, which I shall read soon.<br /><br />The face and hair are incredible, and those are features that can make me turn down an otherwise nice mini. I'm not actually familiar with Yannick Hannebo's other work, but if they do more KD figures, it's almost guaranteed I'll go for them. I'm still scared to paint my knight, though I'm looked forward to a time in the future when more people get theirs, paint them, and post photos for me to admire.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-12181533316253666582012-11-23T23:59:03.408+00:002012-11-23T23:59:03.408+00:00A most excellent interview.
The more I hear from ...A most excellent interview.<br /><br />The more I hear from Adam, the more respect I have for him. It was hard to picture "the man behind KD" (I had conflicting views), but now I have a much clearer picture of an artist realising his vision in an uncompromising way; a rare thing in this day and age.<br /><br />The only KD model I currently own is the Flower Knight, which I won in a competition. I am actually too scared to paint it! I think I'll let my wife have that one, as I'm not worthy...<br /><br />I was lucky to get in on the early kickstarter deals (got my Survivor level!), but now I just have to deal with the agony of waiting a year to get the game! I keep telling myself it's next year's Christmas present...<br /><br />My wife and I vowed we wouldn't back any more kickstarters for a while, but damn Monster looks good! If it was just pretty models I could have easily resisted, but the game itself looks amazing. It combines all the things we like in a game, in an original way, in a evocative and compelling setting.<br /><br />I only have two concerns about Monster, and I hope this isn't taken the wrong way. Firstly, KD produces beautiful models, no one would argue that, but Adam is yet to prove himself as a game designer. After reading this interview (and others), and seeing him speak on the Monster intro video, I have faith that he will deliver an excellent game. Still, he doesn't have a track record yet, so we are all taking a punt based on the models. I hope the game lives up to the models, and the hype.<br /><br />Secondly, there is a huge difference, in terms of logistics, in delivering a limited run of resin models, compared to thousands of full board games. Yet again, from what I know, Adam does not have any experience in doing this. I think giving himself a full year to deliver was an excellent move, even if I want my game now! I'm sure he is up to the challenge :)<br /><br />This kickstarter looks like it's going to be HUGE, so this is Adam's, and Kingdom Death's, chance to step up and join the big boys. I hope it all goes well, and I'm sure he will deliver an excellent product, and an amazing piece of art. I'll be pimping the hell out of this thing, and spreading the word as best I can.<br />Bishophttps://www.blogger.com/profile/16092834314057566247noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-13085142969197851852012-11-23T22:33:33.913+00:002012-11-23T22:33:33.913+00:00Thanks. I'm glad you liked the interview. I co...Thanks. I'm glad you liked the interview. I could've asked boring and safe questions, but that's no good to anyone and who'd want to read it? I wouldn't!!! I also like asking in-depth questions when I interview people so that it gives the interviewee the chance to give answers that readers really want to hear. <br /><br />Could you elaborate though on what issues you have specifically with the portrayal of females in Kingdom Death? I've had chats with my better half about it, and I'd be interested in hearing what you have to say. It's something that obviously I'm concerned with, as I've taken a significant amount of flak for raising it. Also like you I also like the classical portrayal of original 4 survivors.<br /><br />Again I'm with you on the new Twilight Knight. Yannick Hannebo has done an unbelievable job with him. I love Yannick's work though, doesn't do much wrong in my eyes. I'm scared to put mine together though. :P Looking forward to putting paint on it though eventually.<br /><br />Cheers<br /><br />:)Frontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-294076980699076552012-11-23T19:31:36.452+00:002012-11-23T19:31:36.452+00:00Glad to be of service, it's sort of what I'...Glad to be of service, it's sort of what I'm here for.Frontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-72884725638193588582012-11-23T19:31:05.159+00:002012-11-23T19:31:05.159+00:00Thanks I'm glad you enjoyed it. I think it was...Thanks I'm glad you enjoyed it. I think it was a labour of love for me... while for Adam it was just a pain in the ass!!! :PFrontline Gamerhttps://www.blogger.com/profile/09110901356802705087noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-42004056275454959322012-11-23T18:38:22.801+00:002012-11-23T18:38:22.801+00:00Great interview. You asked a lot of good, well-put...Great interview. You asked a lot of good, well-put questions and in return we got to hear some interesting and thoughtful responses. Your questions about inspiration, design ethic, and subversion were my particular favorites because I'm chomping at the bit to get more info on the setting, but they were all helpful.<br /><br />Also, I appreciate your questions on female figures. I will admit that I'm a little disappointed with Adam's response to sexually explicit minis and the portrayal of female characters... mainly because while I like the way KD handles their pinups, I'm not overly fond of their portrayal of the non-pinup female player characters, and that's the key issue for me.<br /><br />(On a note unrelated to the interview, but rather to that subject, I really liked the classical presentation of the starting survivors in the Kickstarter. They were very well handled, I feel, even and especially the female figures.)<br /><br />Otherwise, I was happy to hear a mention of the Twilight Knight! I am a happy owner of one of these guys, and he's probably my favorite of their miniatures, too, so it's cool to hear Adam name it as his. The sculpt is fantastic, with a clear concept uncluttered by extraneous details, and I keep picking it up to examine again. That, and I love the character as an idea.<br /><br />Also, I didn't even realize the connection between the Adam and Anna miniatures from the Kickstarter and the actual people of the company! That's sweet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-37153199780857314612012-11-23T14:41:38.951+00:002012-11-23T14:41:38.951+00:00Great interview, awesome info! Thanks for this.Great interview, awesome info! Thanks for this.Designer7xhttps://www.blogger.com/profile/10449565541083408742noreply@blogger.comtag:blogger.com,1999:blog-1448296907784874327.post-75545417333216410792012-11-23T14:32:27.657+00:002012-11-23T14:32:27.657+00:00Sweet writeup. Sweet Product.Sweet writeup. Sweet Product.Mr. Awesomehttps://www.blogger.com/profile/06676595847497625668noreply@blogger.com